The multiplayer code is finally looking playable. The gameplay elements are just about done, but there's still a bit of work to sync up team / game selection, sounds, etc.
But, here's the thing: Bluetooth performance has seemed pretty terrible during my own testing. I think I do an okay job compensating for the lag, but once in a while it will spike up and the disc will jump around, or your player won't catch the disc when it seems like it should. So, should I release the Bluetooth multiplayer, or just work on the GameCenter internet play which should (most of the time) yield better results?
I'm leaning toward releasing it. I think it will be fun, even if the performance isn't great. Thoughts?
Thursday, October 21, 2010
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6 comments:
i say wait!
even though i only have an iphone 2g, I think it's better for you to focus your efforts on gamecenter support as it seems more secure.
It's all basically the same code, so I don't really have to choose between them. Bluetooth multiplayer would kind of be an intermediate step. So, the code will all be there, it's just a matter of letting people play with it or not.
I'll probably get some actual people to test it out (novel idea, I know). And they can tell me if it's fun or frustrating.
If you need a tester feel free to shoot me an email.
Raqumine@live.com
By the way, yes, I am still lurking :p
Hey, thanks. I'll keep ya in mind. Progress has been slow bc of vacation, other work, etc. CU doesn't yet pay the bills, unfortunately.
It's all good, do what you gotta do!
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