Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

Thursday, October 21, 2010

Versus.

The multiplayer code is finally looking playable. The gameplay elements are just about done, but there's still a bit of work to sync up team / game selection, sounds, etc.

But, here's the thing: Bluetooth performance has seemed pretty terrible during my own testing. I think I do an okay job compensating for the lag, but once in a while it will spike up and the disc will jump around, or your player won't catch the disc when it seems like it should. So, should I release the Bluetooth multiplayer, or just work on the GameCenter internet play which should (most of the time) yield better results?

I'm leaning toward releasing it. I think it will be fun, even if the performance isn't great. Thoughts?

Thursday, September 9, 2010

A Quick Note

I don't have much real news, but I am hard at work on some cool features. And, I'm looking to get support for GameCenter in sooner, rather than later. Yup, that means online multiplayer. I might focus all my work on that to try to get it out there even if it means pushing some other stuff back a bit. I'm excited to see if anyone can beat me at my own game!