Tuesday, March 30, 2010


Monday 3/22: Saving user-created teams.

Tuesday 3/23: Make throwing controls more forgiving. Added in-cut drill. Added variable player skills (i.e., difficulty levels).  Added settings page.

Wednesday 3/24: Ability to save settings. Only throw to the player when they call for it.

Friday 3/26: Add more teams. Can choose both teams in an exhibition game.

Tuesday, March 16, 2010

Let's Hear It For The Boy!

Tuesday 3/9: Various small tweaks.

Wednesday 3/10: Start work on getting male player model working again.

Thursday 3/11: More work on male player model.

Friday 3/12: Finish up male player model. Fix memory leaks and add new system for texture caching.

Monday 3/15: Add division selection (open or women). Fix bugs related to team colors. AI learns to beat the poach!

I personally like these big logos in the game, since it's hard to see a smaller logo on the iphone screen. But, if any team wants their logo smaller, just holler at me.

Cornell Buds, Missouri S&T Miner Threat, Replicants

Tuesday, March 9, 2010

There's A Riot Goin' On

Here's the virtual Seattle Riot:

The male player model isn't finished yet, so I don't have an example for the Open teams. (Of course, some Open teams have female players, but I don't want to assume...

Sunday 3/7: Add mechanism for loading pre-made teams.

Monday 3/8: Add light jerseys in addition to dark.

Friday, March 5, 2010

If only real life Ultimate had a "throw it to me" button

Tuesday 3/2: Added more announcing sounds (game intro, game end, stalls, handblocks).

Wednesday 3/3: Fixed bugs related to menus, calling for the disc, throwing. Unification of throw calculations for in-cuts/hucks. Fixed players getting stuck in the air sometimes.

Thursday 3/4: Tweaked AI throwing power. 

Friday 3/5: Redesigned 'choose team' UI with integrated preview.

Thursday, March 4, 2010


Thanks for the uniform submissions from everyone so far. I'll put up screen shots of them in action at some point.

Monday, March 1, 2010

Small update

Wednesday 2/24: Added bracket play.

Thursday 2/25: Improved bracket play.

Sunday 2/28: Color selection screen loads much quicker. Added saturation slider. Added training demos. Fixed gamestate reset bug related to input (buttons being left on).

Monday 2/29: Added "throw it to me" button.