Tuesday, February 23, 2010

Bucky v2

Friday 2/19: Fixed some announcing bugs. Performance / memory fixes.

Sunday 2/21:  Improved Bucky model based on feedback from Bucky. (Thanks Bucky!)

Monday 2/22: Improved rendering algorithm (triangle strips).

Tuesday 2/23: Added player numbers on jersey. Camera tweaks. Work on tournament bracket play.

Thursday, February 18, 2010

Dress Up Bucky!

Wednesday 2/17: LOL I had the perspective calculation wrong this whole time, which caused the players to look short and fat. FIXED. Improved the model's UV mapping. Added a uniform preview button. Lots of little fixes and visual tweaks. Exhibition games configurable.

Thursday 2/18: Added jersey/shorts logos (with configurable colors).

 Lookin' fly

Tuesday, February 16, 2010

HS Hockey Stick

Wednesday 2/10: Made new female player model.

Thursday 2/11: Added ability to have multiple textures on a single model.

Friday 2/12: More work on model.

Sunday 2/14: More work on model.

Monday 2/15: Fixed bugs with multiple texture exporting from blender. Now I have the model loaded in game with multiple textures.

Tuesday 2/16: Added color picker for jersey and shorts.

Tuesday, February 9, 2010

Cause it's eleven thirty and the club is dumpin', dumpin'

Monday 2/8: Added a throwing drill. Changed drill screen to a list view. Added drill timer and personal best recording.

Tuesday 2/9: Added dump cut drill. Work on AI dump throws. Added demo recording to drills. AI leads the target more accurately. Fixed Asa's crazy earthquake bug. Added debug option to show the AI's targets. AI turns to face where they are throwing. Lowered camera height a little bit.

Friday, February 5, 2010

Drill, Baby, Drill

Thursday 2/4: Improved toss mode AI. Added improved rotater button. Can now flick throws (if that's what you're into).

Friday 2/5: Made rotater button less sensitive in the middle. Fixed bug where a held down thumb could accidentally hit a new button when the UI changes. Randomly pick which team pulls to start the game. Added a framework for training drills. Added a dump drill and a simple running drill.


This is a simple drill. Run to all the markers as quickly as you can, then try again to beat your best time.

Wednesday, February 3, 2010

Addin' Some Polish

Saturday 1/30: Ever since I moved to a horizontal ("landscape") view, my coordinate systems had been a bit wonky. The graphics drawing basically had x and y-coordinates switched compared to the iphone's perspective. This made everything SUPER confusing, because in some places I added some code to switch it back automatically, and some other places I didn't. So, I never knew which was the x and which was the y axis. Today I figured out how to apply a global transformation to the entire view, so that the x and y match up for everything, which means I got to spend an hour switching everything back and removing all the bits of code that compensate for the weirdness. But boy, it was satisfying!

Started converting menus over to the native iPhone UI.

Monday 2/1: More work on menus.

Tuesday 2/2: More work on menus. Can now finish games. Simulating computer matches.

Wednesday 2/3: Harder to get hand blocks now. Finished hooking up tournament view and added some visual tweaks.  Added some visual feedback to the dpad and buttons. Better algorithm for spacing players on the line. New marking camera view.