The last week has been fairly terrible as far as visible progress is concerned, but I think I got a lot of necessary work done that will pave the way for future improvements.
Thursday 9/10: Reworked the frisbee flight calculations using some actual physics equations. Added transition actions to show a smooth transition between running and standing, for instance.
Friday 9/11: Started to expand the action system to allow for more complex actions.
Monday 9/14: Day off.
Tuesday 9/15: Used the new action system to create a more complex throwing motion, including pivoting.
Wednesday 9/16: Continued working on the throwing mechanics.
Thursday 9/17: Created a more advance UI display system. Finished (for now) the throwing system. Basically, a target arrow pops up after you pivot out that helps you judge the direction and distance of your throw.
Next up...AI?
Thursday, September 17, 2009
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