Friday, January 8, 2010

After much stalling, I made a stall counter

Wednesday 1/6: Added a quick flip or push pass type throw. You don't need to pivot before you throw it, but it doesn't go very far. It's useful for dumps. Brought back transition animations, which should make things look smoother.

Thursday 1/7: Dump throw split into two different animations: high release backhand and push pass. HR Backhand has different release points depending on how it's thrown. Added some upward velocity to the pushpass to give it more hang time. Fixed bugs related to: turnovers, pulls, handler positioning, throw release points, AI throw targeting.

Friday 1/8: Added fancy stall counter. Fixed a few bugs.


This screenshot shows a high-release backhand to a handler at stall five.

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