Thursday 1/7: Dump throw split into two different animations: high release backhand and push pass. HR Backhand has different release points depending on how it's thrown. Added some upward velocity to the pushpass to give it more hang time. Fixed bugs related to: turnovers, pulls, handler positioning, throw release points, AI throw targeting.
Friday 1/8: Added fancy stall counter. Fixed a few bugs.
This screenshot shows a high-release backhand to a handler at stall five.
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