Thursday, November 19, 2009

To Throw Or Not To Throw

Friday 11/13: AI won't dump it more than 20'. Fix bug that sometimes caused AI blindly throw into the mark. Improved AI's calculation of whether to throw a backhand or forehand. Allow AI to stop their throwing motion if the receiver turns away. Made marking with dpad a bit smoother. AI won't throw to you if you aren't running toward them. Defensive reaction time is now random.

Tuesday 11/17: Added variable running speeds with the dpad.

Wednesday 11/18: Started to rework the system that decides whether a throw to a cutter is open.

Thursday 11/19: Finished reworking the open-throw system, which yields better calculations of whether the mark is blocking the throw, and whether to throw a forehand or backhand. Added hucks to the AI.

Hmm...now that there's a deep game, I want to add jumping and diving...

No comments: