Wednesday 11/4: Human controlled players can now mark. Small tweak to AI cuts. Beginning of movement while marking. Decreased effectiveness of marks. Added a directional pad.
Thursday 11/5: Added generic way for actions to access DPad data. Added mark movement.
Friday 11/6: Added structure for AI choosing among different options (e.g., between force side or break side cut).
Friday, November 6, 2009
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