Tuesday, September 29, 2009

Run, My Minions! Run!

Monday 9/28: Added logic for the AI to wait to move to a position if it's occupied (essentially, lining up). Added 'marker' objects for use in drills. They are just red X's on the ground. Added .gam files to configure the number and positions of players on the field (for different drills).

Tuesday 9/29: Added logic for the AI to wait for a clear path and a thrower before cutting. Refactored the targeting/throwing system into its own class. Changed the background color to sky blue. Used all the AI available so far to create a simple throwing drill. (Screenshot below)


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