Monday 8/31: Two-finger swipe camera panning. Model loading. Basic frisbee model.
Tuesday 9/1: Basic player model. Added another player to throw to. UI drawing layer, including a nice button class. Different camera modes and a change mode button (the white rectangle). Added rotation to the player based on direction.
So, I lied about how long it would take to get real models in the game. The transition from Blender to OpenGL is actually pretty painless, although I don't have any animation yet. Now that it looks a bit better, I can move on to throwing / catching mechanics and basic player AI.
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