Showing posts with label ultimate. Show all posts
Showing posts with label ultimate. Show all posts

Tuesday, March 9, 2010

There's A Riot Goin' On

Here's the virtual Seattle Riot:


The male player model isn't finished yet, so I don't have an example for the Open teams. (Of course, some Open teams have female players, but I don't want to assume...

Sunday 3/7: Add mechanism for loading pre-made teams.

Monday 3/8: Add light jerseys in addition to dark.

Thursday, March 4, 2010

Uniforms

Thanks for the uniform submissions from everyone so far. I'll put up screen shots of them in action at some point.

Monday, March 1, 2010

Small update

Wednesday 2/24: Added bracket play.

Thursday 2/25: Improved bracket play.

Sunday 2/28: Color selection screen loads much quicker. Added saturation slider. Added training demos. Fixed gamestate reset bug related to input (buttons being left on).

Monday 2/29: Added "throw it to me" button.

Tuesday, January 26, 2010

Clever Title

Monday 1/25: AI reads the disc way better in the air. Better calculation of whether a throw is open.

Tuesday 1/25: Fix disappearing player bug. Defense needs to see the disc to poach D it. New tournament screen.


Obviously, these team names are pretty lame. Make up some good (PG) ones and e-mail them to me, or leave them as a comment.

Wednesday, January 20, 2010