Friday, October 23, 2009

Rules rule

Thursday 10/22: Changed orientation to "landscape" to eventually make way for a D-pad in the lower left. Made texture mipmapping optional (only used on the ground now). Implemented some more rules: out of bounds, can't pick up the disc if the other team has possession. Camera can now optionally follow AI players.

Friday 10/23: Changed the shape of "in" cuts. AI no longer throws it to out-of-bounds players. Added a global timer class to handle all the timer events. Added a stall count. Added a backhand animation.

1 comment:

Emerson said...

hell yeah, this is starting to look illy fo shilly