Monday, October 19, 2009

Defense is hard

Thursday 10/15: Added a "Defense" object to coordinate defensive matchups and other defensive strategies. Added simple defensive positioning logic. Added another team with white jerseys.

Friday 10/16: Added a little delayed reaction to defense. Created a marking pose and put it into a marking action.

Monday 10/17: Improved how the AI picks a throwing target (will now check for obstacles and even the position of the mark). Added floating player names (mostly to help with debugging). Added a "setup cut" instruction that positions the player in relation to the disc before cutting.


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