Thursday 8/27: Day off (moving)
Friday 8/28: New field class (rendered as a big green rectangle). Two-finger pinch zoom.
So, after one week, there is basic code in place for graphics, input, camera control, movement, and throwing. It's not pretty, but I'll probably wait to do a whole round of graphics improvements at once. I bet that will come in week 3 at the earliest.
Friday, August 28, 2009
Wednesday, August 26, 2009
iPhone Ultimate
I'm writing an Ultimate game for iPhone. I'll blog my progress here.
Monday 8/24: Project setup. Basic graphics init stuff. Made a simple Frisbee class.
Tuesday: Set up view coordinates. Simple representation of both player and frisbee. Start processing touch events.
Wednesday: Hook up touch events to player movement and frisbee throwing. Some simple math for frisbee flight and player running.
Screenshot:
Yellow triangle is player. Red square is frisbee.
Monday 8/24: Project setup. Basic graphics init stuff. Made a simple Frisbee class.
Tuesday: Set up view coordinates. Simple representation of both player and frisbee. Start processing touch events.
Wednesday: Hook up touch events to player movement and frisbee throwing. Some simple math for frisbee flight and player running.
Screenshot:
Yellow triangle is player. Red square is frisbee.

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