Saturday, July 17, 2010

Episode IV: A New Version

I've almost finished the first update of the game. Although it will mostly benefit people that want to play it on iPad, there will be a few more things that everyone should like.

Firstly, here's the team edit screen completely redesigned to take advantage of the big iPad screen:


Here's the rest of the change log as it stands now:


When jumping for the disc, better judgement of whether to jump up or layout
Added layout D drill
Can now run game in both landscape orientations
Fixed bug: switching to running player caused them to stop
Small fixes and tweaks

I think it will take another week to finish the ipad stuff and test it all. But, during that time, I might throw in some more fun stuff... Stay tuned.

Tuesday, July 6, 2010

iPad

Still no word on when the game will be reviewed for sale on the app store, but I have made good progress on the iPad version.

I'm about halfway done reworking everything to fit in the bigger screen. After that, I could make some tweaks to take advantage of the extra space. I'm not sure whether I should bring the camera out a little to show more of the field. Right now it just seems nice to see more detail. I think I'll have to actually get hold of an iPad and play around with it to see how the bigger screen feels.

I noticed that I can actually see the disc design now, so I'll have to add in different designs. Maybe as rewards for beating the game or certain training drills?

Tuesday, June 29, 2010

Submitted!

Championship Ultimate has been submitted to the Apple iPhone App Store. I don't know how long it will take for them to approve it, but I put in a tentative release date of July 2nd. Over the past month I've put in a LOT of work finishing and polishing the game, and I think it really shows.

Wednesday, June 2, 2010

Tuesday, May 25, 2010

AI Gameplay Video

I've done a lot of work recently on the AI. In fact, I completely rewrote the decision making system from scratch. It's much more reliable and has fewer bugs now.

I recorded a video that shows the AI playing a point without any human interaction. Obviously it can still get more sophisticated (especially on defense) but it's a good start. I'm also showing off the new menus.

Sorry about the bad video/sound quality.

Tuesday, April 13, 2010

Various Bits

I'm closing in on a release, and while I'm still hard at work, all that's really left are a bunch of smaller details. So, I'm going to cut down the number of updates here, because it's really only fun to write about big features.

But anyway, here are some things I've worked on recently:

Improved camera calculation (often closer now), added more drills, fixed bugs in input system, added demo playback speed setting, most of the time layout d's will knock the disc away, fixed throwing bugs, tweaked flight physics and AI throwing power.

Made super cool animated menus, added documentation for the controls.

I'd also like to get back to writing about other things, so this may be less of an iphone specific blog soon enough. But, rest assured that the game is still being worked on and will be ready "soon".