Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, August 25, 2010

Submitted 1.2

I submitted version 1.2 for review. Some fun facts:

Championship Ultimate is right now made up of 30,239 lines of code! The biggest file by far is Player.m which is 1699 lines.

Yesterday, August 24th, was the one year anniversary of the beginning of the project. Here are some comparison screenshots:

8/24/2009
8/24/2010
In a lot of ways, 1.2 is the game I wanted to make from the very beginning. But, I'm glad I didn't wait this long for the first release. I've gotten a lot of great feedback since it came out that has helped it evolve. So, many thanks to all of you for playing the game and spreading the word!

Here's the changelog:


Gameplay Improvements:
Much more realistic flight physics
Can put curve on throws (inside-out and outside-in)
Can alter the angle of attack (changes the height of throws)
Can optionally use simple throwing controls that require no pivoting
Tweak camera to show more action on the near sideline
Throws out of bounds come in where they went out
Pulls out of bounds respect the brick mark
Added Huck drill

AI Improvements:
Poached players cut more aggressively
Tone down AI poach defense and make throwers less conservative
AI will more intelligently chase your hucks
AI has better judgement of whether a huck is open

Graphical Improvements:
Better looking stadium
Added stadium lights
Added camera flyby to game intro
Added nicer looking sky
New buttons
New stall counter

New Teams:
OSU Leadbelly
CHS Varsity
Oberlin Preying Manti

Bug Fixes:
Player numbers looked wrong when pivoting (and related problems)
Holding down throwing arrow might lead to player switch
Other misc. fixes

A few things have been pushed back to 1.3, which should be a pretty exciting release as well.

Friday, August 6, 2010

1.2 Materializes

I had to resubmit 1.1 a few days ago because of a bug I found. But again, I hope it comes out soon.

The delay hasn't stopped me from working on version 1.2. It's going to have some pretty awesome and fundamental changes, and ideally it'll be ready to submit right after 1.1 is approved.

For 1.2 I dramatically improved the disc flight physics. Now it flies much more realistically. You can now throw the disc at an angle and have it curve. You can also alter the angle of attack, which means hucks can either be fast, low flying throws, or you can make them sail into the air. Short throws can be either quick, zippy passes, or you can float them into a space.

Sound complicated? Well, yea, it should, because throwing a real frisbee is a complicated process. I want the video game to have all the flight options that a real disc has.

However, I also added optional, simplified controls. A new player can pick them up and play without much practice. An experienced player might even like them if they don't care much about the attack angle or pivoting or throwing hammers.

There's also some AI improvements and a handful of bugfixes.

Friday, July 30, 2010

Update Submitted!

I submitted version 1.1 to the App Store. I think updates get reviewed faster than new submissions, so hopefully it's out within a few days.

Here's the changelog:

Added iPad support
Can now throw hammers and blades
Simplified throwing and turning controls
New help files to better explain the controls
AI controlled players are more likely to chase down hucks that fly near them
When jumping for the disc, your player has better judgement of whether to jump up or layout
Added layout D drill
Made a more informative tournament screen
Can now run game in both landscape orientations

fixed bug: Switching to running player caused them to stop
fixed bug: Fast devices would run demos too fast
fixed bug: Couldn't reliably turn left when holding disc
fixed bug: Sometimes turnover in endzone would incorrectly result in a score
fixed bug: Sometimes targeting control arrow would "stick"

Other small fixes and tweaks

Phew! It was a lot of work to get everything looking good on the iPad.

Now that I'm done with that, what should go into the next release? Any great feature ideas? Any hated bugs that should be fixed?

Off the top of my head, I'm thinking...
Inside out / outside in forehands and backhands, to add some curve to throws and pulls.
Lefties
Mini-frolf course type training drill?
Some iPhone 4 hi-res support

Add some stuff to the list!