Monday 1/11: Added a bunch of announcer sounds by AI-B and MD. Made a system for loading multiple sound clips for a single situation, and then picking one at random in game.
Tuesday 1/12: Started work on making the game engine reproducible, which will allow for easier debugging, demos, and instant replays. Added demo recording and playback menu options.
Wednesday 1/13: More work on recording / playback.
Thursday 1/14: Recording / playback is now perfectly in sync, which means the game plays out exactly the same way each time if given the same player input and random numbers. It's going to be very helpful in tweaking everything that happens in the game, because I can record a demo of a problem and then play it back as many times as I need to until it's fixed.
Friday 1/15: Fixed a few small bugs. Worked on the announcing sounds.