Thursday, October 21, 2010

Versus.

The multiplayer code is finally looking playable. The gameplay elements are just about done, but there's still a bit of work to sync up team / game selection, sounds, etc.

But, here's the thing: Bluetooth performance has seemed pretty terrible during my own testing. I think I do an okay job compensating for the lag, but once in a while it will spike up and the disc will jump around, or your player won't catch the disc when it seems like it should. So, should I release the Bluetooth multiplayer, or just work on the GameCenter internet play which should (most of the time) yield better results?

I'm leaning toward releasing it. I think it will be fun, even if the performance isn't great. Thoughts?